Season 2 — Update 3
Subjects,
As the Midsummer Nightmare is drawing to a close, and season 3 is starting to appear on the horizon — we have a variety of features, tweaks & fixes to switch things up whilst playing through the remainder of the season pass.
Season 2 will be coming to an end — and Season 3 emerging from the dark — on July 5th. Make sure you’ve obtained all the rewards you wish before they get thrown in the crypt.
Patch Notes
Feature Changes
Gameplay Mechanics:
The number of non-human Innocent roles per game has been increased by 1. This means that in a 9 player game — there are 3 non-human Innocent roles.
The duration that handcuffs apply has been reduced from 45 to 30 seconds.
Players can now move whilst transitioning to the Inbetween.
The default number of tasks that are active at the beginning of a game has been reduced from 15 to 10.
Visual & Audio Updates:
The game ending sequence has been replaced by a slowing of time & a winning team splash screen.
A new smash sound has been added to when an altar breaks.
Camera movement has been added when first loading the game.
The end of game lobby sequence has been updated with a new and improved sequence and flow.
User Interface:
The UI indicators for the Infected chat top and bottom have been updated.
Animation & Effects:
Voted out players now fall through the portal below them.
CCTV Tablet now has a ‘first time equip’ animation.
Tweaks & Fixes
Visual & Audio Adjustments:
The visual when using the Seer’s ability has been improved to be less bright.
The visuals of the rift eyes have been tweaked.
The ‘burnt rune’ that gets left when a player dies has been replaced with a visual similar to the portal.
The main menu music volume has been slightly reduced.
The ‘vote cast’ animation no longer freezes the player’s legs.
Execution screams can now be heard from further away.
User Interface:
In-game alert notifications have been given a graphical update.
The inventory for the shop no longer shows when you’re being given your first free item.
Various UI icons have been updated.
Incorrect text on accolades have been updated.
A game identifier has been added to the UI both in-game and on the end game lobby to assist in actioning reports.
The text on the waypoint to the sabotage point now says “Sabotaged” instead of “Generator”.
The mutation icons the inquisitor sees above blood altars are now blue rather than white.
Gameplay Adjustments:
Outlines no longer show on Innocents when they talk during the Inbetween.
Players are no longer frozen in place when activating a blood altar.
The electricity box fail time has been increased from 20 to 30 seconds.
Roles have been re-added to the custom settings.