we ARE redefining SOCIAL GAMING

OUR VALUES

A Studio That Moves Like an Indie, Thinks Like a AAA

We work fast, stay organised, and make smart decisions. At Worldmakers, we blend the speed and agility of an indie studio with the ambition and expertise of a AAA team. We’re not bogged down by bureaucracy. We’re here to build great games, and we do it in the most fun and effective way possible.

Fast, Iterative, and Always Improving

We believe that the best games are shaped through constant testing and iteration. Our process is fast, flexible, and relentless—we run more playtests, ship more updates, and refine our games with real player feedback at a pace most studios can’t match. If something isn’t working, we fix it. If players love it, we double down.

Giving Players What They Need, Even When It's Unclear

We don’t just listen to players—we aim to understand them. Years of working on thousands of game updates have taught us that what players ask for isn’t always what they truly want. Our job is to dig deeper, analyse data, and use our expertise to deliver experiences that surprise, challenge, and ultimately satisfy. We build games people will love—even when it's something unprecedented.

We create innovative multiplayer experiences at World Makers, bringing millions of players into dynamic, engaging worlds.

World Makers was founded in 2020 by James Thompson and a team of industry veterans in Cambridge, UK, to push the boundaries of multiplayer gaming. Our debut title, Deceit, redefined social deduction games with its immersive approach—and we’re still getting started.

With over $10 million in combined revenue and investment so far, we’re expanding our capabilities and preparing to launch ambitious new titles in 2025 and beyond. We specialise in multiplayer games for PC and console, crafting dynamic worlds where players connect, strategise, and create unforgettable moments.

OUR BOARD

James Thompson

Herman Narula

Archie Stonehill

Curtis Urbanowicz

Jay Chi

PUBLISHING PArtNERS