Update 1.1 - The Hellbreakers
Live today at 11am GMT
The flames of deception burn hotter than ever—The Hellbreakers have risen.
This update unleashes four hellish new skins, transforming each Terror into a molten nightmare.
Born from betrayal and consumed by torment, these Terrors were once souls that strayed too close to forbidden power. Now, twisted by The Inbetween, they exist only to spread chaos and destruction.
THE HELLBREAKERS ARE HERE
Each Terror has been reforged in fire and brimstone, emerging as a nightmare from the depths of hell:
The Hellfury (Clown) - The Infernal Jester.
A trickster consumed by rage, The Hellfury was cast into the abyss for his insatiable thirst for chaos. Reborn in molten fury, he revels in destruction, and his infernal presence scorches the ground beneath him.
The Hellhound (Werewolf) - The Ashen Beast
The Hellhound was bound in chains that now burn with eternal fire. Darting between realms with a mocking grin, he turns fear into a game, ensnaring victims before they even realise they’re trapped.
The Hellborne (Vampire) - The Winged Firefury
The Hellborne sought to escape death—only to be consumed by something far worse. His wings, charred by flame, cast an ominous shadow, and his thirst for life is now an endless void.
The Hellmare (Experiment) - The Unchained Horror
A failed experiment, The Hellmare was abandoned, left to rot in agony—until The Inbetween claimed him. Now an unstoppable force of destruction, his body is a furnace of raw energy, and his wrath is as limitless as the flames that engulf him.
Grab each of these hellish demons in store now for 600 shillings each!
Will you survive, or will you burn?
Balance Changes & Community-Driven Adjustments
Alongside these terrifying new skins, Update 1.1 introduces a series of balancing changes shaped by your feedback. We’ve been listening closely to the community, analysing gameplay data, and fine-tuning key mechanics to ensure a more balanced and engaging experience.
TERROR CHANGES
With the introduction of two new Innocent roles, the Infected have been left slightly behind in terms of power.
These changes are intended to be the start of a shift towards buffing this team. We want to be careful with the changes and tweaks, so please don’t expect them to be the complete solution, but instead as a step in the right direction.
INBETWEEN
These changes should make the Inbetween arrive faster and last longer.
Passive Inbetween Gain increased by 5%
Passive Inbetween Drain decreased by 5%
VAMPIRE
We wanted to address some points with the Vampire - that being the same players getting repeatedly targeted by the Bat. The Vampire was in a very strong state beforehand, but we will be keeping a close eye on it in the future to see if it needs some commensurate buffs.
Increased Bat cooldown from 10s → 15s
Decreased sanity drain from Bat from 15 → 10
CLOWN
We have buffed speed for the Morgus, allowing him to keep pace with other players and roles more easily. (For reference, a sprinting Human has a speed of 650) -
Increased all movement speeds (including Go Bananas) by 25:
Sad: 600 → 625
Neutral: 625 → 650
Happy: 650 → 675
Go Bananas: 675 → 700
ITEM CHANGES
One concern raised by the community is that the Pistol, Camera, and Sanity Serum can feel like essential purchases, which can make matches feel repetitive by limiting player choice. While the Pistol is a core part of Deceit and will remain a common item, we want to minimise the number of items that feel mandatory.
SANITY SERUM
The Sanity Serum remains a strong item, but this change will give the Terrors a little more counter play as they can grab you before you’ve gained back most of your sanity.
Now restores 75 sanity over 3 seconds
TORCH
Like the Sanity Serum, the Camera has been the premier light item players use. For this we made a slight tweak to the Torch, making it much easier to aim but reducing the charge. This should much improve the Quality of Life of the torch making it much more appealing to use without making it overpowered.
Decreased Torch charge from 20s → 16s
Increased Torch angle from 5 → 7 (making it easier to hit)
These changes wouldn’t be possible without the community’s passion and insights. Your feedback is crucial in shaping Deceit, and we’ll continue monitoring, adjusting, and improving the game based on how you play. Keep sharing your thoughts—every update brings us closer to the best Deceit experience possible.
COMING SOON:
But The Hellbreakers are just the beginning—this season is packed with more changes, new content, and surprises yet to be revealed.
Legacy Playtesting – Launching very soon, giving you an early look at what’s ahead - sign up on the Discord.
Profile Rewards – A new way to claim hard-earned rewards is on the way.
Easter Event – A special limited-time event is coming.
Check out the Roadmap for our full development timeline
Are you ready to unleash Hell in The Inbetween?
See you in The Ritual.
PATCH NOTES
Improvements
Improved Pick up and Place task item holding positions - this was most notable on the hippopotamus’s watermelon.
Players are now more visible to the Seer in the Inbetween.
Added sound to speakers when destroyed
When adding friends, they no longer go automatically to the bottom of the friend list.
Players can now set their title if they no longer have one.
Reduced brightness on Return Pad lights.
Reduced brightness on yellow Wurgen security key screen.
Updated character portraits for major popups.
Waypoints are removed from your screen while downed or grabbed by a terror.
Added a light when voting on players.
Updated icons on the winning screen.
Fixes
Fixed issue where rarity percentage of title didn’t appear on the Title Selection screen.
Fixed issue where Circus Turret Tasks would appear completed incorrectly.
Fixed issue where emote face animations wouldn’t play.
Fixed key equip animation
Fixed issue where Invisibility Medallion would end preemptively.
Fixed rift eye visible during the day time on circus
Fixed multiple map exploits
Fixed issue where silencer on “Quiet Strike” would block your view while in ADS.
Fixed issue where werewolf would have permanent outlines on players.
Fixed issue where light traps wouldn’t activate if you place multiple on top of each other.
Fixed issue where you could only shoot through Millhaven windows one way.