Update 5.2 - Daily Rewards

Subjects,

Christmas has arrived early, but not in the way you might expect. This update has been shaped by your suggestions, but as the saying goes, be careful what you wish for… A brand new update lies ahead, just waiting for you to unwrap the horrors within.

For the impatient, our Christmas Event will begin on December 12th. 

Daily Rewards Overview

Separate from the Christmas festivities, the long awaited Daily Rewards have arrived, offering you the chance to claim valuable gifts. Thanks to your feedback about Crypt Keys, we’ve ensured all players can now access Crypt keys and other rewards. Log in for 20 days in any given calendar month to secure your rewards.

This system resets monthly, so don’t let these opportunities slip through your fingers. Step into the Ritual, open the door, and let the rewards come to you... before time runs out.

Mutations Breakdown

The balance of power has shifted. Four new Mutations have been unleashed, to allow for even more exciting gameplay. These new abilities are earned by levelling up as the Infected.

Closed

The Peddler’s shop locks its doors for 30 seconds, silencing your cries for aid. No bargains. No deals. Only silence.


Drained

For the next 10 seconds, every soul you collect is stolen. Your hard-earned progress snatched away.


Blockage

Portals seal shut for 20 seconds, trapping you in the chaos of the Inbetween. There is no escape. 


Paralyze

For 2.5 seconds, the Infected tighten their grip on reality, freezing everyone in place. Your escape halts, leaving you as easy prey.


We’ve also refined how Mutations spawn, incorporating your feedback—explore the Patch Notes for full details.

Tasks Reworked

Tasks have been reimagined to challenge both your wits and your nerve. Familiar tasks now twist with added complexity, while new challenges emerge to keep you guessing.

This is just the beginning. The Ritual evolves with each passing day—stay vigilant.

New UI Wheels Changes

Your pleas have been heard: the radial menus have all been reworked into a more cohesive experience ensuring that every interaction is intuitive and responsive.

Update 5.3 - Coming Soon

The shadows grow as Update 5.3 approaches. A newly designed Christmas Event, bringing Christmas-themed cosmetics. These aren’t simple trinkets though, they are gifts born of nightmares, waiting to be claimed.

Every reward can be earned for free through the event.

The game is set. The Inbetween calls. See you in the Ritual.


Patch Notes

Improvements

  • Heartbeat sounds ramp up faster the closer you are to a Terror.

  • A message and particle effect is now triggered when trying to teleport to a destroyed return pad.

  • The following UIs have been updated:

    • Inventory and Shop tiles

    • Terror abilities

    • Buff/debuff bar

  • Four new mutations have been added into game, mutations are now split into 2 tiers, where Tier 1 are considered stronger than Tier 2. Currently, the T1 Mutations are: Turbulence, Soul Swap and Clarity. How Mutations now spawn: In the first Reality Phase 1x T1 Mutation + 2x T2 Mutations, in the second Reality Phase 1x T1 Mutation + 2x T2 Mutations, and in the third Reality Phase 1x T1 Mutation.

  • The tannoy speaker audio has been tweaked to be less grating.

  • The GM’s voicelines now duck in volume when players are using voice chat.

  • All selector wheels now use a consistent style.

  • Audio is no longer muffled when opening a selector wheel.

  • The Sanity Serum sanity increase is now applied earlier in the animation.

  • Major Event popups no longer show whilst you’re dying.

  • Player names have been removed from the Oracle UI.

  • Audio improvements have been made to the banishing ritual.

  • The GM’s game result announcement now triggers on the loading screen, before the Game Summary sequence begins.

  • Navigating to the store now takes you directly to the tab or item.

  • Destroyed cameras now have a broken electrical box.

  • If you don’t have enough shillings, the purchase item button on the store now takes you to the purchase shillings screen.

  • The time it takes for downed players to move to the center of their banishing ritual has been decreased.

  • The Circle around your teammate’s portrait now shows the correct colour.

  • The SoulStrike cooldown now pauses during the Inbetween.

  • The logos on the banners during the Game Summary sequence have been updated.

  • Translations have been updated - thank you to our community translators.

Fixes

  • [FIXED] Items don’t hide properly whilst using the invisibility medallion.

  • [FIXED] The Vampire’s bat doesn’t path consistently.

  • [FIXED] Players using certain languages see several default Rachels during the Game Summary.

  • [FIXED] Altar breaking audio can unintentionally repeat.

  • [FIXED] The Oracle & Ferris Wheel aren’t pingable.

  • [FIXED] Earmuffs don’t apply to voice chat during the Inbetween.

  • [FIXED] Votes on the butler don’t correctly update when a player dies.

  • [FIXED] The Phantom gets banished when condemned and not in the final showdown.

  • [FIXED] Players can be shot through the tent on the Circus map.

  • [FIXED] The Black Heart motion sensor doesn’t use the correct model in game.

  • [FIXED] Occasionally, dead player’s votes are not removed from downed players. 

  • [FIXED] Your partner’s terror doesn’t show when they disconnect.

  • [FIXED] SoulStrike can be interrupted.

  • [FIXED] Unequipping temporary items (e.g. task items) doesn’t return to your last active slot.

  • [FIXED] Players who are dying are targetable by terrors.

  • [FIXED] Opening the escape door doesn’t cancel on being grabbed or handcuffed.

  • [FIXED] Executions can start whilst the Inbetween is ending.

  • [FIXED] Can get stuck on black screen when taking the key as the Inbetween is ending.

  • [FIXED] The Vampire can teleport to various unintended locations.

  • [FIXED] The Wolves can get stuck in various places.

  • [FIXED] Players can access various unintended locations.

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Update 5.1 - Optimisation & Bug Fixes